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maddog.sol
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Wrap
Text File
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1994-10-26
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10KB
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180 lines
Maddog Williams - Gamecrafters
Solved by George Smith
ANTIQUES SHOP - BEDROOM - GET SWORD FROM SHELF - EXIT E - GO
DOWNSTAIRS TO DINING ROOM - GET BREAD FROM TABLE - GET MUG FROM
CABINET - EXIT W INTO SHOP - GET GOLD PIECES FROM INSIDE WOODEN
BOX - GET DEVICE WHICH IS STANDING NEXT TO BOX (BEER SERVER) -
EXIT SOUTH TO FRONT OF SHOP EAST TO BEACH - FIGHT PIRATE - EXIT
SOUTH ALONG BEACH TO FISHERMAN - SPEAK TO FISHERMAN - SOUTH TO
CAVE ENTRANCE - (SAVE GAME) - ENTER CAVE, IMMEDIATELY IN CAVE TURN
NORTH AND THEN EAST INTO PASSAGE BEHIND STATUE AND MAKE WAY INTO
STATUE'S HEAD - STAND NOT TOO NEAR FIRE AND "SAY STOP", THE
CEREMONY WILL STOP - MAKE WAY BACK INTO CAVE AND UNTIE MAIDEN -
TAKE GOLDEN AMULET - GET ROPE FROM SIDE OF ALTAR.
EXIT CAVE - EAST TO CAVE ENTRANCE THEN N TO RIVER - N TO FISHERMAN
- N TO WALL - W TO SHOP - SOUTH TO PUB - ENTER PUB - SIT AT BAR -
SPEAK - GIVE BREAD - TAKE BOTTLE - LOOK BOTTLE (GRANDMA BROCK'S
HAIRY SCARY MONSTER REPELLENT) - SOUTH TO WATERMILL - SPEAK TO MAN
- BUY AXE - SOUTH TO BRIDGE - EAST TO BROKEN WAGON - LOOK IN WAGON
- GET ROPE - W TO BRIDGE - W ACROSS RIVER OR BRIDGE - TO FOREST
PATH WITH QUICKSAND TO THE WEST SIDE OF SCENE - NORTH ALONG FOREST
PATH TO ROCK SCENE - (FROM HERE THE ONLY LOGICAL EXIT IS SOUTH) -
THERE NOW FOLLOWS A RANDOM SEQUENCE OF FOREST SCENES BEST CROSSED
BY STANDING AT E/W EDGE OF SCENE AND N/S EDGE AND SWITCHING SCENES
A FEW TIMES - WHEN MUSHROOMS ARE SEEN - GET MUSHROOMS - SCREEN
WILL GO DARK BUT WILL RECOVER IN A FEW MOMENTS - RESUME SWITCHING
SCENES OR WANDERING UNTIL GREEN CLEARING APPEARS, FROM HERE GO
EAST. NEXT SCENE IS WOODEN DOOR IN ROCK - READ WRITING OVER DOOR
(THIS WHEN READ BACKWARDS SPELLS "SPEAK SOFTLY FRIEND AND ENTER")
- TYPE THESE WORDS AND THE WOODEN DOOR WILL OPEN.
NORTH TO GNOME - SHOW AMULET - FOLLOW GNOME - TAKE FLASK - (WATERS
OF CHANGING) AND NOTE YOU HAVE TO LOOK FOR DERIK - LEAVE TREE
DWELLING - W TO CLEARING - W TO FOREST, RANDOM FOREST SCENES AGAIN
UNTIL ROCK SCENE IS FOUND - SOUTH TO QUICKSAND - CHOP DEAD TREE
SIDE OF QUICKSAND - TYPE "WALK ON TREE" - WEST ACROSS TREE TO ROCK
SCENE WITH DEER - AFTER MORE RANDOM FOREST SCENES A WELL IS
APPROACHED FROM SOUTH - GET BUCKET - LOOK IN WELL - CLIMB DOWN
WELL - LOOK WALL - PUT AMULET IN INDENTATION - DOOR OPENS - ENTER
- CAVE WITH 2 EXITS E AND WEST.
READ PARCHMENT - THEN W TO CAVE WITH STALACTITES - WEST AGAIN TO
CAVE WITH LARGE CIRCULAR SANDY PATCH IN CENTRE - (SAVE GAME) -
TYPE "GIVE OCTOPUS MUSHROOM" BUT DO NOT PRESS RETURN! MOVE MADDOG
TO CENTRE OF SANDY PATCH, HE WILL BE GRASPED BY OCTOPUS, NOW PRESS
RETURN. THE OCTOPUS WILL FALL ASLEEP - AT NORTH EDGE OF SCENE,
SAVE GAME. EXIT CAVE N - NEXT SCENE FIGHT TROLL - GET STAFF FROM
REAR OF CAVE - EXIT SOUTH - REPEAT OCTOPUS ROUTINE - EXIT E THEN E
THEN E TO BRIDGE SCENE. LOOK UNDER BRIDGE - CLIMB UNDER BRIDGE - E
TO LOCKED WOODEN DOOR - BREAK LOCK - GET LOCK - OPEN DOOR - GET
DIARY - READ DIARY - CLOSE DOOR - EXIT N TO WATERFALL SCENE - N
AGAIN TO WATERFALL SCENE - EXIT WATERFALL SCENE - N TO FORK IN
PASSAGE. NORTH EXIT LEADS TO SPIDER TRAP!!!
EXIT E TO CAVE WITH PEDESTAL WITH SNAKE STATUE THAT HAS BROKEN
HEAD - GET SNAKE HEAD - PUT HEAD ON STATUE - DESCEND SECRET STAIRS
- EXIT STAIR SCENE - E TO OMINOUS STATUE. FILL BUCKET FROM
FOUNTAIN - PUT OUT FIRE - DESCEND INTO MOUTH OF STATUE TO MAZE.
MAZE HAS ONLY ONE EXIT. AT EXIT SAVE GAME - TYPE "DRINK WATERS OF
CHANGING" AND MOVE FORWARD - WHEN CYCLOPS APPROACHES PRESS RETURN.
AFTER A SET SCENE MADDOG WILL RECOVER - EXIT N TO TAVERN. ENTER
TAVERN AND TALK TO SEATED MAN - GIVE MAN STAFF - TAKE LAMP FROM
TABLE - GO TO FIREPLACE - GET MATCHES. EXIT TAVERN AND GO N TO
HOUSES - KNOCK ON DOORS. CENTRE HOUSE IS WHERE DERIK LIVES. SHOW
AMULET TO DERIK AND NOTE THE WORDS "MALTHAIC POWERS". EXIT EAST TO
WATERFALL - GET FLOATING OBJECT (MOONSHINE) - EXIT SOUTH TO STEPS
- EAST DOWN STEPS - FOLLOW PATH (SAVE GAME) DOWN AND THROUGH ARCH
TO SMALL CREATURE.
RUB REPELLENT ON SELF - MOVE TOWARDS CREATURE WHO WILL BE REPELLED
- FOLLOW PATH TO LAKESIDE SCENE - CONTINUE EAST TO MUD PIT - THROW
MOONSHINE ON MUD - LIGHT MOONSHINE - CROSS DRIED MUD AND FOLLOW
PATH N TO WATERFALL. RUB LAMP - AFTER A FEW MOMENTS A DRAGON WILL
COME IN TO LAND - A SET SCENE FOLLOWS AND MADDOG LEAVES ON
DRAGON'S BACK. NOW FOLLOWS A FIGHT ROUTINE WHERE MADDOG HAS TO
DEFEAT 4 DRAGONS (IN THE EASY VERSION) SO A SAVE GAME IS
RECOMMENDED BEFORE TAKE OFF ON DRAGON'S BACK. WHEN DRAGONS HAVE
BEEN DEFEATED DRAGON WILL LAND AT DEVIL'S LANDING (THE CASTLE
ENTRANCE). FOLLOW PATH NORTH AND NORTH AGAIN TO CASTLE DOORS -
LOOK AT WATERS IN MOAT - "MOSS" IS THE ONLY DANGER - SAVE GAME -
ENTER CASTLE TO ENTRANCE HALL - FIGHT GUARD - SEARCH GUARD AND
OBTAIN GOLD PIECES - LOOK STATUE. NOTE NAME IS "BRAGG" - EXIT E TO
LIBRARY - GET APPLE - (DO NOT EAT) - THIS WILL INCREASE STRENGTH -
SAVE GAME - LOOK BOOKS IN LARGE BOOKCASE, FIND LEVER - PULL LEVER
- NOTE "HOLE IN WALL" - RESTORE GAME - EXIT LIBRARY NORTH TO STEPS
AND BALCONY SCENE - GO UP STEPS TO KING'S BEDROOM, ATTEMPT TO OPEN
CHEST (LOCKED). STRENGTH SHOULD NOW BE BACK TO NORMAL. RETURN TO
ENTRANCE HALL - EXIT HALL WEST TO ROOM WITH DOORS N AND W - SAVE
GAME - OPEN WEST DOOR - NOTE "MONSTER" - RESTORE GAME - EXIT N TO
STEPS BALCONY AND N DOOR SCENE.
GO UP STEPS - KILL GUARD - SEARCH GUARD - GET KEYS - UNLOCK NORTH
DOOR - ENTER - SET SCENE FOLLOWS. NOTE THAT YOU NEED KING'S
SCEPTRE - WHEN "FAITH" LEAVES RETURN TO KING'S BEDROOM AND UNLOCK
CHEST - GET SCEPTER - GO TO MIRROR - ANSWER QUESTIONS AND PASS
THROUGH MIRROR - PUSH CHEST INTO VOID - RETURN TO ROOM NORTH OF
MONSTER'S ROOM AND ENTER ROOM WITH GAPING HOLE IN FLOOR - USING
KEYBOARD OR JOYSTICK JUMP THE GAP - TIE ROPES TOGETHER - IF YOU
HAVEN'T ALREADY DONE SO - TIE ROPE TO UNLIT TORCH - CLIMB DOWN
ROPE - EXIT E INTO COURTYARD THEN N INTO THRONEROOM - SIT ON
THRONE - LOOK THRONE - INSERT SCEPTRE INTO ARM - THRONE DESCENDS -
TO DUNGEON BELOW.
EXIT W TO STEPS - DESCEND STEPS - PICK UP STONE FROM EASTERN
CORNER - EXIT W TO ROOM WITH CHEST - PICK UP STONE FROM NR ARCH -
OPEN CHEST - GET GOLD COINS - SAVE GAME - EXIT N - KILL GUARD -
PICK UP STONE - EXIT E THROUGH ARCH TO STEPS - PICK UP STONE -
EXIT E TO DUNGEON WITH CHAIN FROM CEILING - PICK UP STONE - HANG
BUCKET ON CHAIN - PUT STONES IN BUCKET. CHAIN WILL DESCEND AND
GATE WILL BE RAISED - OPEN CHEST - FIERY CREATURES - EXIT N
THROUGH GATE TO DUNGEON WITH SMALL CHEST ON PEDESTAL - OPEN CHEST
- GET CONTAINER - READ LABEL - "DR SKULL'S REDUCING TONIC" - EXIT
E TO DUNGEON WITH CHEST - EXIT S - OPEN CHEST - GHOST - EXIT S TO
DUNGEON WITH SKULL AND FOUNTAIN - SAVE GAME - DRINK FROM FOUNTAIN
- WEAKENS STRENGTH - RESTORE GAME - NOTE STRENGTH AS DOWN STEPS IS
A CREATURE/GUARD - EXIT DOWN STEPS - KILL GUARD - EXIT W INTO
DUNGEON WITH CEILING COMING DOWN - GO QUICKLY TO NW CORNER AND
STAND IN FRONT OF SMALL OPENING - 'DRINK TONIC' - AND EXIT N INTO
DUNGEON WITH CHEST - OPEN CHEST - GET ELIXIR BUT DO NOT DRINK IT
YET - E TO DUNGEON WITH STRANGE FLOOR - SAVE GAME - CROSS TO E
STEPPING ONLY ON THE CRACKS BETWEEN THE STONES - EXIT E TO DUNGEON
WITH FOUNTAIN.
DRINK WATER - RESTORES SOME STRENGTH - EXIT S TO OPEN PRISON DOOR
SCENE - GO THROUGH DOOR - TALK TO SHACKLED MAN - RETURN AND EXIT S
TO SCENE WITH GEM ON ROCK PINNACLE - JUMP ONTO STEPPING STONE -
GET GEM ATTEMPT TO JUMP BACK BUT WILL FALL INTO WATER AND BE
CARRIED DOWN THE WESTERN EDGE OVER THE OCTOPUS - EXIT W TO DRAGONS
OVER POOL DUNGEON GET OUT OF WATER AND EXIT DUNGEON W TO DUNGEON
WITH STEPS AND CHEST - OPEN CHEST - LOOK ARMOUR - WEAR CHAIN MAIL -
SAVE GAME - S DOWN STEPS TO GUARD/CREATURE - KILL GUARD.
EXIT E TO DUNGEON WITH PILLARS STICKING UP FROM ABYSS - SAVE GAME
- YOU NOW HAVE TO JUMP FROM PILLAR TO PILLAR ACROSS TO THE OTHER
SIDE - IT IS ADVISABLE TO SAVE GAME EACH TIME A PILLAR IS REACHED
-(I FOUND THAT THE ROUTE WAS E TO 1ST PILLAR THEN N TO 2ND PILLAR
THEN S TO 3RD PILLAR THEN GO TO EAST EDGE OF PILLAR THEN N TO 4TH
PILLAR THEN SAME AGAIN N TO GATE THEN FROM GATE E TO PILLAR THEN S
TO LAST PILLAR THEN E TO EXIT) EXIT E TO DUNGEON WITH CHEST AND
DOOR TO NORTH - OPEN CHEST - GET CONTAINER - ELIXIR - EXIT N TO
DUNGEON WITH PEDESTAL AND PULSING BEAM - PUT GEM ON PEDESTAL -
NORTH GATE WILL OPEN - EXIT N.
OPEN CHEST - FIERY CREATURES - EXIT N - TO DUNGEON WITH
SARCOPHAGUS (COFFIN WILL BE ACCEPTED) - DOOR TO N HAS WALL BEHIND
IT - OPEN COFFIN - CLIMB IN COFFIN - SET SCENE - EXIT N - (WALL
HAS DISAPPEARED) TO DUNGEON WITH 2 SETS OF STEPS AND CHEST - UP
STEPS - OPEN CHEST - GET GOLD - EXIT N TO DUNGEON WITH EXITS EAST
AND WEST - THE EASTERN EXIT LEADS TO A DUNGEON WITH DRAGON WHO
MUST BE DEFEATED TO GET BREASTPLATE NEEDED LATER - WEST EXIT LEADS
TO GUARD/CREATURE WHO MUST ALSO BE KILLED. IT DOES NOT MATTER WHO
YOU TACKLE FIRST. THESE CREATURES ARE NOW STRONGER AND WILL
PROBABLY REQUIRE THAT YOU EAT APPLE IF YOU STILL HAVE IT OR DRINK
ELIXIR DURING THE FIGHTS - THEY WILL REGAIN THEIR STRENGTHS THE
SAME AS MADDOG IF YOU LEAVE DURING THE FIGHT (BUT YOU CAN BACK
AWAY FROM THE DRAGON WHILE YOU EAT/DRINK). AFTER THE DRAGON IS
KILLED, GET BREASTPLATE FROM FLOOR AT SIDE OF DRAGON.
EXIT E - E AGAIN - E PAST DEAD GUARD TO DUNGEON WHERE SERAK IS
TORTURING THE KING - SET SCENE FOLLOWS - AFTER SERAK LEAVES,
RELEASE KING - GO TO TORCH WHICH SERAK USED - TILT TORCH - EXIT
THROUGH NOW OPEN SECRET PASSAGE TO ASCENDING SPIRAL STAIRCASE - GO
UP STAIRCASE. AT TOP OF STAIRS SAVE GAME - ENTER SERAK'S BEDROOM -
GO IMMEDIATELY TO MIRROR - SMASH MIRROR - END OF GAME - A LOT OF
SET SCENES FOLLOW AND AN ADVERT FOR A FOLLOW ON GAME, "ESCAPE FROM
CYLINDRIA".
QUESTIONS ASKED BY THE MIRROR
MAGIC WORDS - "MALTHAIC POWERS"
WHO IS IMPRISONED IN THE WEST WING? "FAITH"
THE DEMON GOD IS "MALTHAZAR"
THE SERVANT OF THE DEMON GOD IS "BRAGG"
WHAT IS BEHIND THE TAPESTRY IN THE WEST WING? "NOTHING"
WHAT IS BEHIND THE BOOKCASE? "HOLE IN THE WALL"
WHAT IS BEHIND THE BOLTED DOOR? "MONSTER"
WHAT CREATURE CAN BE SEEN FROM THE WEST WING TOWER? "CENTAUR"
WHAT DANGER IS IN THE MOAT? "MOSS"
- o -